IT-Based Math Books

Touch What You Want to Know.

Connect. Explore. Experience.

An IT-Based Math Book uses information technology to connect words, images, concepts, and ideas to a world of related knowledge and experiences.

From Static to Interactive.

The essential change is not simply from paper to digital. It is from static content to interactive educational content.

The screen alone does not change education. Interactive education begins when the education consumer can act within the content.

Explore beyond the page

From Reading to Seeing, Hearing, and Experiencing.

The same knowledge can be encountered through different forms of experience.

Read explanations in text, watch movements in video, hear sounds and rhythms, see relationships in graphs, and explore through animation.

Video coming soon
  1. Read explanations in text
  2. Watch movements in video
  3. Hear sounds and rhythms
  4. See relationships in graphs
  5. Explore through animation
  6. Experience interactively

Interactive & Experiential Mathematics Education.

IT changes the role of educational content—from something delivered to something you can interact with.

Every selection is different. Every interaction is different. Every education consumer can move educational content differently.

What Can Education Do With Those Interactions?

Interactions create data—different choices, different paths, different experiences.

Learner interactions become learning signals, producing personalised next learning

The Next Challenge.

IT technology gives learners access to an enormous amount of information. But more information creates a new challenge. How can the right knowledge be connected to the right learner? That question leads to the next stage.

Explore DT-Based Math Books

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